Showing posts with label Friends. Show all posts
Showing posts with label Friends. Show all posts

Sunday, February 07, 2016

My Friend Atalanta .. a true Goddess!



IMG 7260 The Goddesses

Atalanta is from Greece and she was abandoned by her father, King Iasus for the sin of being a girl. She was left for dead.  A mother bear suckled her and she survived against the odds and grew strong.  A group of warriors found her in the Arcadian Woods and took her home and she lived with this tribe and learns well and becomes  an awesome warrior woman and a highly skilled hunter.

She was a very busy woman during her interesting life journey.  She killed two Centaurs. She sets off on a quest to get the Golden Fleece. Wrestles Pelias. Has a deep and meaningful with the Oracle of Delphi and lastly Atalanta was the the only woman on a Caledonian boar hunt where she was awarded the trophy hide by Meleager for stabbing this animal first, a great show of her expertise.  This had bad repercussions for Meleager.

After talking to the Oracle who clearly told her that marriage would be malefic, she wasn't altogether ecstatic about being hooked up and did her very best to not go there.  Eventually, after going back to her father King Iasus (yep very suss) she is forced to marry Hippomenes to make her father happy.  First though, a deal is struck and the two betrothed participate in a race where the winner chooses what shall take place. 

Hippomenes cheats by scoring some special golden apples from Aphrodite who is abhorred even by the thought of virginity so she is eager to help Hippomenes.  He casts these magic golden apples behind him as he runs in the race.  Atalanta can't resist these and has to stop to pick each one up and so she loses the quest and has to marry him. 

Her new husband has a mind snap and forgets to say thank you to  the Grecian goddess of Love, Beauty, Seduction, Pleasure, and Happiness.  Aphrodite evens the score and curses him with an overpowering lust.  Him and Atalanta make out at the sacred temple of Zeus.  Of course they get caught and for denigrating the Great God Zeus and his temple they are both turned into Lions.  Symbolic of ascension to higher realms represented by the divine male and female and Heiros Gamos.
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By the blessing of good fortune I have a  friend who is also Atalanta.  She has a lot of these Goddess characteristics when it comes to being a Warrior Woman who is a skilled and protective huntress (mother).  She gets on well with oracles too I am told.
Images @ Eminpee Fotography



Friday, August 07, 2015

Simon Passed Away . . . Swift Journey Home old friend..

Simon Eckersley ... a very colourful character indeed. He was a well known millionaire who lived across the road from our old house in Urunga in Morgo Street overlooking the ocean.   Simon loved to party and he lived a full life.  He ate good food and probably that is what preserved him this long while he carried on a very flamboyant lifestyle of partying and good times, music and friends.

He will be sadly missed from the area that is for sure.  A night out won't be the same with out Simon popping up in one of his outrageous outfits.  He was definitely a good fun person. 

I hope his journey home to the Infinite is swift and full of light.  Good bye for now Simon  xxx

Simon with shorter hair than
he had recently .... image from Hank

More of my Images @ Eminpee Fotography

Tuesday, March 31, 2015

Goodbye Lucy, my friend ... I hope you love your new home!

This is Lucy, she was Ian's dog  I loved heaps and who I thought loved me too, she acted like she did.  Anyway I always wanted to take her myself if I was in a place to be able to do that if Ian wanted to give her a new home away from horses. Yesterday I found she has moved on and has gone on a journey now with Ian's friend Dave.  I just wanted to say Good bye here in this post because I truly loved her.  Thanks for the cuddles Lucy!

 IMG 9327 Lucy

Images @ Eminpee Fotography

Saturday, March 15, 2014

Uncle Tom passed away today . . Sorry Days now.

Uncle Toms Tile
Uncle Toms Tile at the Bellingen Court House footpath
His spirit has joined his ancestral spirit family now.  Everyone was away from home.    Suzi was at the Nymboida camping and I was at Port Macquarie at the March in March.  He passed away and Brice didn't tell me straight away when it happened, opting for a more appropriate time when I came home.

We were all  preparing for him to come home but Uncle knew better because he was preparing for the big homecoming.

IMG 5492 Uncle Tom and Shane
Uncle Tom and Shane Nelson

IMG 5421 Dorrigo Folk and Bluegrass Festival
Paul Tipper and Uncle Tom at Dorrigo


SAM 7539 - Happy Fellahs
Suzi and Uncle Tom at Uluru
IMG 8807  Uncle Tom Kelly
Myself with Uncle Tom
I have had a lot of fun with Uncle Tom over the years since I have been in Bellingen, spending time with him was very special and I felt privileged to be able to do this.

I spent a fair bit of time with him at the hospital taking Montana and Brice to see him on a few occasions and taking presents for him and giving him big cuddles.   I made him his favorite pumpkin soup for the hospital.  Sadly he didn't get to eat the very last batch I made for him.

Look out for me Uncle when I get to the other side my friend and special mate.
 Images @ Eminpee Fotography
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Sunday, November 10, 2013

GOOD BYE BILL, Australia is shedding some tears for you!

It is officially raining, actually it has been pouring and hailing a terrible lot.  Quite a  few of my friends cars are hail damaged.

IMG 5821.1 Birds hanging in the Rain

See Australia reallly knows how to turn on the tears for real... especially when we are saying see you later to a special friend and brother.

 
This is  me and Bill at the Train Station at Wingham as he left there to head to Sydney to the Airport for the USA.

Images @ Eminpee Fotography

Saturday, November 09, 2013

Catching the Train again for me!

IMG 3183

 Today I got on the train very early just before 7am in Urunga and travelled down to Wingham Station where my friend Kathy met me and we drove out to their property at Killawarra.  Such a beautiful area to live.

IMG 5414

The reason for my trip this time was not to head to an action but to actively participate in saying good bye to Bill Bunting who is going back to the USA on the train tomorrow morning at about 2am.

 
I have gathered a couple of minutes to write about the days events because it was very meaningful to us all.
When I arrived Nathan, Ian and Bill were attaching guttering to the house and it was wonderful to see the boys all working together.  The children were all there as well and everyone was having fun.  There was a good chance there would be a lot of rain on the way and there had already been the Typhoon in the Philippines and the tanks were very low.

When this job was finished we settled into party mode and Lei came over and Bruce as well. 

Lei's Image
Bruce has some serious car problems when he arrived but he was amongst friends and it was soon sorted, and serious goodbyes began as we all sat around together laughing and sharing wine and beer with friends. 

Good Bye Bill,  it was so awesome to meet you in person and to share your inner most thoughts about the planet and love and family.  You are definitely a brother from another mother and on another level and we were all destined to meet and we had to just weather the fire first and we all passed the test with flying colours.
Lei's Image at Kathy and Ian's house.

Thank You for teaching me what you have.  We will always miss you until you come back again.  God Speed my Friend and Brother.

Images @ Eminpee Fotography .

Sunday, September 22, 2013

Mahjong

My second game of Mahjong ever,  last time it was at Varpu's house at Tucabia.  This time we travelled to Sarah and Barry Fletchers house at Glenugie.

IMG 4054 Mahjong
Playing Mahjong with Helen and Varpu and Sarah and Suzanne

Playing this game is quite tricky indeed and it is not an easy game to play first up and I think I have had wonderful coaches along the way here.  All of these woman play every Sunday and it was most gracious of them to let me join in when I am visiting the area.

IMG 4056 Mahjong
The Wall of Mahjong

Equipment

To play mahjong all you need are dice and four of each of the following tiles, for a total of 136 tiles.
Bamboos
b1.gifb2.gifb3.gifb4.gifb5.gifb6.gifb7.gifb8.gifb9.gif
Bamboo suit tiles
In most sets 1-bamboo looks like a bird.
Characters
c1.gifc2.gifc3.gifc4.gifc5.gifc6.gifc7.gifc8.gifc9.gif
Character suit tiles
If you haven’t learned Chinese numerals yet, make sure to play with a set that has Arabic numerals too!
Dots
d1.gifd2.gifd3.gifd4.gifd5.gifd6.gifd7.gifd8.gifd9.gif
Dot suit tiles
Also known as circles, disks, spots…
Dragons
e1.gife2.gife3.gif
Green, Red, and White dragon tiles
These are the Green, Red, and White dragon tiles. If your set has English letters, the green dragon is labeled F, red is C, and white is P or B. In Japanese sets, the White dragons are completely blank tiles. In American sets, the Green and Red dragons may be depicted with a dragon graphic.
Winds
w1.gifw2.gifw3.gifw4.gif
East, South, West, and North wind tiles
If your set has English letters, they are labeled E, S, W, and N, respectively.
If your mahjong set comes with other tiles besides these (usually flowers, jokers, red tiles and/or blanks), then put those extra tiles away. These tiles are used for variations of the game.

The Objective

For every hand, your basic goal is to be the first player to get a hand composed of four sets and a pair. Each set can be either a pung, chow, or kong.
A pung is a set of three identical tiles.
b4.gif b4.gif b4.gife2.gif e2.gif e2.gifd8.gif d8.gif d8.gif
These are pungs
A chow is a set of three tiles of the same suit and consecutive numbers.
b1.gif b2.gif b3.gifc6.gif c7.gif c8.gifd7.gif d8.gif d9.gif
These are chows
Dragons and winds can't be used in a chow. A chow cannot loop from 9 back to 1.
w1.gif w2.gif w3.gifd8.gif d9.gif d1.gifb2.gif c3.gif d4.gif
These are NOT chows
A kong is a set of four identical tiles.
e3.gif e3.gif e3.gif e3.gifc3.gif c3.gif c3.gif c3.gif
These are kongs
Each set can either be concealed or melded. Concealed sets are made of tiles from your initial hand and tiles you draw from the wall. Melded sets are formed by claiming discard from other players and are explained later in the special moves section. Concealed sets are not shown to other players unless you win the hand. Melded sets are immediately shown when they are formed.
As explained earlier, the goal is to get four sets and a pair. The first player to reach this goal wins the hand. Most of the time, the winning hand will have exactly 14 tiles. If the hand includes kongs, it will have more than 14 tiles. The following are all valid winning hands:
Example 1
d1.gifd2.gifd3.gif d4.gifd5.gifd6.gif d7.gifd8.gifd9.gif d4.gifd4.gifd4.gif w4.gifw4.gif
chow chow chow pung pair
Example 2
e1.gife1.gife1.gife1.gif c4.gifc4.gifc4.gif b7.gifb7.gifb7.gif c7.gifc8.gifc9.gif b1.gifb1.gif
kong pung pung chow pair
Example 3
b2.gifb3.gifb4.gif d5.gifd5.gifd5.gif c2.gifc3.gifc4.gif b5.gifb5.gifb5.gif d9.gifd9.gif
chow pung chow pung pair

Building the Wall

Get three friends and sit randomly around a table, facing towards the center. Ideally you want to play on a square table that's small enough that you can reach across easily.
Each player will be assigned a wind. A good analogy is to think of this as board game, but instead of being assigned a colored token you are assigned a direction for your seat.
Randomly assign one player to have the East seat wind. The rest of the players assume seat winds as specified by the image below: the player to the right of east is South, the player across is West, and the player to the left is North. This assignment of winds DOES NOT match the cardinal directions on a compass.
seating.gif
Playing order: East, South, West, North
Dump out your tiles on the table. Turn all the tiles face-down and swirl them around with your hands to shuffle them. After the tiles are shuffled, each player makes a wall 17 tiles across and 2 tiles high. Each player's wall should look like this:
Wallone.gif
One wall
All players move their walls towards the center of the table, making a big square like this:
Wallfull.gif
Bringing all four walls together

Breaking the Wall

The East player starts by rolling three dice and adding up the sum of the rolls. East uses this number to determine whose wall to break and where to break it.
Counting himself as number one, East counts off players counter-clockwise around the table until he reaches the sum. This determines whose wall he will break. For example, if East rolled 12, then he would break North's wall.
1   2   3   4   5   6   7   8   9   10  11  12
E   S   W   N   E   S   W   N   E   S   W   N
Next, starting from the right side of the indicated player's wall, East counts off stacks clockwise until he reaches the sum. He then takes the next two stacks (four tiles) after the last stack he counted. South takes the next two stacks, West takes the next two, then North takes the next two. All players continue to take stacks in turn until each player has six stacks (12 tiles). Note: players take turns going counter-clockwise, but tiles are drawn from the wall going clockwise. This applies when dealing tiles and during gameplay.
Lastly, the players take their final tiles as shown below. East takes his two tiles, then South takes one, West takes one, and North takes one. After this step, east should have 14 tiles, and the rest of the players should have 13.
lasttiles.gif
The last five dealt tiles
Here is what the tile distribution would look like if East rolled a sum of 12:
Tiledist.gif
Breaking North's wall at the twelfth tile from his right.

Gameplay

East starts the game by discarding one tile from his hand and placing it face-up in the area in the middle of the walls. If nobody claims East's discard, then play resumes with the player to his right, South. Remember, players take turns going counter-clockwise. For most turns, you will simply draw a tile and then discard a tile.
Many of the moves below require you to "use the most recently discarded tile." That refers discards from other players, not your own discards. For example, you can't discard a tile and then immediately claim it for a melded pung.
If you claim a discard to make a melded set, that melded set cannot be integrated back into the concealed part of your hand. The melded set remains visible until the end of the hand.

Normal Turn

At the beginning of your turn, you can
  1. Claim the most recent discarded tile to make a melded pung, melded chow, or big melded kong, OR if you can’t or choose not to, you can
  2. Draw a tile from the wall.
If you claim the discard, follow the corresponding procedure in the Special Moves section.
If you simply want to draw a tile, you must:
  1. Draw a tile from the wall. Remember, take tiles from the wall going clockwise. If the next stack in the wall is two tiles high, take the top tile. Otherwise, take the bottom tile.
  2. Optional: Declare a concealed kong or a small melded kong. (These are explained in the special moves section.) If you declare one of these kongs, DO NOT go on to step 3. Instead, follow the procedure listed under Concealed Kong or Small Melded Kong.
  3. Discard a tile. If nobody claims the discard, play resumes with the player to the right.

Special Moves

Melded Pung

If you want to use the most recently discarded tile in a pung, you must already have two concealed tiles in your hand that match the discard. You must:
  1. Declare “pung”.
  2. Take the discard. (Do not place the discard in your hand).
  3. Lay down the three tiles of the pung face-up as a set in front of your hand. This set is called a melded pung.
  4. Discard a tile. If nobody claims the discard, play resumes with the player to the right. Note: some players might get their turns skipped.
z1.gif z1.gif + d3.gif = d3.gif d3.gif d3.gif
Two concealed identical tiles + discarded matching tile = melded pung

Melded Chow

If you want to use the most recently discarded tile in a chow, you must already have two concealed tiles in your hand that would make a chow with the discarded tile, and the discard must come from the player to your left. You must:
  1. Declare “chow”.
  2. Take the discard. (Do not place the discard in your hand).
  3. Lay down the three tiles of the chow face-up as a set in front of your hand. This set is called a melded chow.
  4. Discard a tile. If nobody claims the discard, play resumes with the player to the right.
Example 1
z1.gif z1.gif + b6.gif = b4.gif b5.gif b6.gif
Concealed 4- and 5-bamboo + discarded 6-bamboo = melded chow
Example 2
z1.gif z1.gif + b5.gif = b4.gif b5.gif b6.gif
Concealed 4- and 6-bamboo + discarded 5-bamboo = melded chow

Big Melded Kong

If you want to use the most recently discarded tile in a kong, you must already have a concealed pung in your hand that matches the discard. You must:
  1. Declare “kong”.
  2. Take the discard. (Do not place the discard in your hand).
  3. Lay down the four tiles of the kong face-up as a set in front of your hand. This set is called a big melded kong.
  4. Draw a replacement tile from the back end of the wall. (Replacement tiles are explained later.)
  5. Optional: Declare a concealed kong or a small melded kong. If you declare one of these kongs, do not go on to step 6. Instead, follow the rules concerning the concealed kong or small melded kong.
  6. Discard a tile. If nobody claims the discard, play resumes with the player to the right. Note: some players might get their turns skipped.
z1.gif z1.gif z1.gif + c1.gif = c1.gif c1.gif c1.gif c1.gif
concealed pung + matching discard = big melded kong

Small Melded Kong

If you draw a tile that matches a melded pung you already have, you may promote the pung to a kong. Note that you DO NOT have to promote the pung. If you do want to promote the pung, you DO NOT need to do it on the same turn you drew the matching tile. You can declare a small melded kong on any of your turns, but only immediately after you draw a tile from the wall or a replacement tile. You must:
  1. Declare “kong”.
  2. Add the matching tile to your melded pung. This set is called a small melded kong.
  3. Draw a replacement tile.
  4. Optional: Declare a concealed kong or a small melded kong. If you declare one of these kongs, do not go on to step 5. Instead, follow the rules concerning the concealed kong or small melded kong.
  5. Discard a tile. If nobody claims the discard, play resumes with the player to the right.
w4.gif w4.gif w4.gif + z1.gif = w4.gif w4.gif w4.gif w4.gif
melded pung + drawn matching tile = small melded kong

Concealed Kong

If you draw a tile that matches a concealed pung you have in your hand, you may declare a concealed kong. Note that you DO NOT have to use the tiles as a kong. If you do want to use the tiles as kong, you DO NOT need to do it on the same turn you drew the matching tile. You can declare a concealed kong on any of your turns, but only immediately after you draw a tile from the wall or a replacement tile. You must:
  1. Declare “kong”
  2. Lay down the four tiles of the kong face-down as a set in front of your hand. This set is called a concealed kong.
  3. Draw a replacement tile.
  4. Optional: Declare a concealed kong or a small melded kong. If you declare one of these kongs, do not go on to step 5. Instead, follow the rules concerning the concealed kong or small melded kong.
  5. Discard a tile. If nobody claims the discard, play resumes with the player to the right.
Note: if you wish to use a concealed kong as one of your sets but you do not declare it, then you will not have enough tiles to complete the four sets and the pair you need to win.
z1.gif z1.gif z1.gif + z1.gif = z1.gif z1.gif z1.gif z1.gif
concealed pung + drawn matching tile = concealed kong

Order of Claims

If players claim the same discard, a pung or kong will supersede a chow. However, a claim of mahjong trumps all other claims. If two or more players claim mahjong, then the next player counterclockwise from the discarder gets the discard to win.

Replacement Tiles

When you declare a kong, you must draw a replacement tile from the back end of the wall. That is to say, you draw a tile from the end of the wall you normally WOULD NOT draw tiles from. If you don't get a replacement tile, you won't have enough tiles to make the four sets and a pair you need to get mahjong.
Players may not declare kong when the wall is exhausted and there are no replacement tiles to take.

Mahjong

When you have a hand that requires only one more tile to make four sets and a pair, then your hand is ready. If you draw the last tile you need, then you can declare "mahjong" to win by self-draw. If another player discards the last tile you need, then you can declare "mahjong" to win by discard.
If you declare mahjong, reveal your entire hand so that everybody else can see it and verify that your hand is valid. After you win a hand, typically you would calculate your score and make your opponents pay. If you want to learn a simple scoring system, I suggest you look up the scoring rules for Hong Kong Old Style.
For the next hand, rotate the dealer and seat winds counterclockwise. The South player of the first round becomes the new East, and the other players change seat winds accordingly. Shuffle the tiles, rebuild the wall, and start again!

Draw

If no player has won and there are no more tiles to take from the wall, then the hand is a draw and nobody wins. Shuffle the tiles and start a new hand. All players keep their current seat winds.

Images @ Eminpee Fotography